2026年10月4日
Why Rust for Voice: Performance You Can Plan Capacity Around
Performance posts usually end in a benchmark table nobody can reproduce. This one is about something more useful: the shape of the performance, so you can plan capacity without surprises — and know where the real limits are.
阅读全文2026年10月2日Rust Telephony
What's New in RustPBX 0.5: Clusters, Transfers, and Call-Level Truth
Three months of steady work went into RustPBX 0.5 — roughly two thousand commits since the 0.4.x series. The theme across all of them: when something goes wrong mid-call, the platform should already know why. This post walks through the changes that matter mos
2025年12月1日WebRTC
Rust vs Go: WebRTC Data Channel 性能基准测试
在实时通信的世界中,性能至关重要。WebRTC 已成为点对点音频、视频和数据传输的标准。虽然浏览器实现众所周知,但服务器端和原生实现对于构建可扩展的基础设施、网关和高性能客户端至关重要。 本文展示了一项性能基准测试,比较了三种著名的 WebRTC 实现,代码可在 restsend/rustrtc 获取: 1. RustRTC: 一个纯 Rust 实现的 WebRTC(被测项目)。 2. webrtc-rs: 最流行的 Rust 实现(Pion 的移植版)。 3. Pion: 业界标准的 Go 语言 WebRTC 实