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WebRTC
版本发布、架构深度解析与语音 AI 实践。
2026年10月4日
WebRTC Calling Without the Science Project: Browsers as First-Class Endpoints
Hand someone a browser and a headset and they're on the phone — no install, no VPN, works from a hotel lobby. That's the promise of WebRTC telephony, and the part that usually turns into a science project is everything around the codec: ICE, STUN/TURN, certifi
阅读全文2026年5月29日Rust Telephony
Building a Simple SBC: Routes, Trunks, and WebRTC
Your team can call each other internally. Now you need to connect to the PSTN through a carrier, let customers call in from web browsers, and manage it all without spinning up a separate SBC appliance. RustPBX's SBC addon handles this in a single runtime -- no
2026年5月28日Rust Telephony
Configuring Extensions for Internal VoIP Communication
Every PBX starts with the same basic need: let people inside the organization call each other. Whether your team uses desk phones, softphones, or web browsers, it all comes down to configuring extensions and getting them registered. This post walks through set
2025年12月1日WebRTC
Rust vs Go: WebRTC Data Channel 性能基准测试
在实时通信的世界中,性能至关重要。WebRTC 已成为点对点音频、视频和数据传输的标准。虽然浏览器实现众所周知,但服务器端和原生实现对于构建可扩展的基础设施、网关和高性能客户端至关重要。 本文展示了一项性能基准测试,比较了三种著名的 WebRTC 实现,代码可在 restsend/rustrtc 获取: 1. RustRTC: 一个纯 Rust 实现的 WebRTC(被测项目)。 2. webrtc-rs: 最流行的 Rust 实现(Pion 的移植版)。 3. Pion: 业界标准的 Go 语言 WebRTC 实